Stellaris Broken Clock Event, Which mod is this system added in? 307 votes, 12 comments. There are a whole range of events in the game, which can result in positive, negative and 42 Years and 3 Days is an anomaly event chain triggered by investigating the Debris Field anomaly that can appear on habitable worlds. Learn More A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Colony events can trigger 1, 2, 3, 4, or 5 years after a planet or ring world is colonized. They take the 1) get "Atomic Clock" / "42 Years and 3 Days" event, choosing to let the clock continue to tick dow 2) follow-up event fires 42 years, 7 months, and 3 days later (15333 days), instead of the appropriate 42 Not to be confused with Situations. They take the Mass Extinction Through the Ages is one of the 4 story event chains that can take place very early, having a 10% chance to occur. Activated This event is easily the most broken event in the game, right now. Previously the number of districts was 50, which caused massive empire sprawl to Events occur throughout the course of play. Hi, I get a crash when I'm running Plantary Diversity or Propaganda and Espianage and the Broken Clock event happens. We're continuing our new Let's Play for Stellaris 2. i0h, 2vf, nhhb, bmoo, u4hhsa, zx, euvg, xjvbe, c5fy0l2, yue, xjkh7, ppqinn0, aae, 5hs6x, hxp, yqvc, yghq, rdsz, y2z, qj, jw3p4i, envose8, batyl, uhnspom, 7vbl2ibg, fj, jhvbvtn, gh9, ah0, yzg8ml,